﻿Blackjack - Graphical (C++ / SDL2)
Final source: VGP122 Assignment 2 submission (Toronto Film School, Term 2).
Verified identical to the archived submission VGP122_A02_Alikhail_Mohammad-Faiaz.zip.

Scene-based architecture: Game / GameScene / MenuScene over SDL2, with
Card, Deck, Hand, Button, and TextureManager. Betting, hit, stand, double,
split, dealer play, and payout flow. The playable Windows build is one
folder up.
